Kiro Game Night
Build a Game with AI in 3 Hours
Note: Check the slides here: Kiro Game Night Workshop
Hi, I’m Neil
- Lead Software Engineer by title
- Community Connector by choice
- Built a text adventure with Kiro
- Today: helping you build a game
Today’s Plan
- Game Design 101 (20 min)
- Game Dev 101 (20 min)
- Kiro Demo (20 min)
- Game Jam (90 min)
- Deploy & Judge (20 min)
Game Design 101
What Makes a Game?
- Goal — What is the player trying to do?
- Rules — What can and can’t they do?
- Feedback — How do they know they’re progressing?
- Fun — Why would someone keep playing?
Design Principles
- Start small — Finished simple > unfinished complex
- Core loop — The repeated action (jump, shoot, choose)
- Juice — Details that feel good (shake, sound, color)
- Constraints breed creativity
Good Jam Genres
- Text Adventure — Story choices, minimal code
- Clicker / Idle — Simple, satisfying progression
- Quiz / Trivia — Easy to make, fun to play
- Simple Arcade — Dodge, collect, survive
Quick Exercise
Write down your game idea in one sentence, the core loop, and your tech choice.
Game Dev 101
Vanilla JS — Browser Games
- HTML — Structure (buttons, text)
- CSS — Styling (colors, layout)
- JavaScript — Logic (state, events, DOM)
- Canvas API — For graphical games
JS Game Loop
function gameLoop() {
update() // change game state
render() // draw to screen
requestAnimationFrame(gameLoop)
}
gameLoop()Python — Text Games
- Input/Output —
input()andprint() - Game state — Dicts and lists
- Flask — If you want a web frontend
Python Game Loop
while game_running:
show_status()
action = input("> What do you do? ")
process_action(action)Key Concepts
- Game State — Variables tracking everything
- Player Input — Keys, clicks, or text
- Game Loop — Update → Render → Repeat
- Win/Lose — When does it end?
Kiro Demo
”I Am Please”
A text adventure built live with Kiro. Try it at iam-please.neilriego.me
Demo Flow
- Create a new project in Kiro
- Write a spec describing the game
- Let Kiro scaffold the code
- Iterate — add features one at a time
- Test locally and polish
Kiro Tips
- Be specific in prompts
- Use specs —
.kiro/specsfor game design - Iterate small — one feature, test, next
- Review the code Kiro generates
Game Jam
Rules
- Solo or pairs — Up to 2 per team
- Use Kiro as your primary tool
- Browser-playable — Must run in browser
- Open theme — Build anything
- 90 minutes to build
Workflow
- First 10 min — Plan and scope down
- Next 60 min — Build with Kiro
- Last 20 min — Polish and bug fix
“Create a text adventure where the player wakes up in a mysterious room and must find clues to escape. Use vanilla HTML/CSS/JS with a retro terminal style.”
— Starter Prompt: Text Adventure
“Create a cookie clicker-style game where the player clicks to earn points and can buy upgrades. Use vanilla HTML/CSS/JS with satisfying click animations.”
— Starter Prompt: Clicker Game
“Create a trivia quiz game with 10 questions, a timer, score tracking, and a results screen. Use vanilla HTML/CSS/JS.”
— Starter Prompt: Quiz Game
“Create a simple arcade game where the player moves with arrow keys to dodge falling objects. Track a survival timer as the score. Use HTML Canvas.”
— Starter Prompt: Survival Game
Deploy to itch.io
Deployment Steps
- Build —
npm run build(if using Vite) - Zip — the
dist/folder or your files - Upload — itch.io/game/new → select HTML
- Check — “Played in the browser” ✓
- Share the link with the group
Submission & Judging
How to Submit
- Go to the jam page on itch.io
- Click Submit your project
- Select your game
- Add a short description
- Click Submit
Voting Categories
- Most Creative — Unique concept or twist
- Most Polished — Best looking and feeling
- Most Fun — The one you kept playing
- Best Use of Kiro — Clever AI-assisted dev
Judging Tips
Be generous — everyone built this in 90 minutes. Rate what’s there, not what’s missing.
Q&A
Questions, ideas, or “how do I make this work?”
Thank You!
Let’s connect:
| GitHub | scaredmeow |
| Neil Riego | |
| Website | brain.neilriego.me |
| hello@neilriego.me |